1. Open "Hyper Screen Generator" (hyper_list_gen.html). ... Windows Edge browser is recommended, Chrome browser will probably work too.
2. Click the button next to "*Game files:".
... Find the folder containing the target game files and select all the game files in it, (Press Ctrl+A key) and click the OK button. The number of files will now be displayed on the screen. You will also see a preview of the actual game menu status on the left side of the screen.
3. Press the "Generate!" button, this completes the generation of the HyperScreen. Press OK on the completion message to download the ZIP file. ("merged_images.zip")
4. All that remains is to create a ZFB file using the HyperScreen pngs in the ZIP file.
... Once have extracted all the pngs in the ZIP file, run the "ZFBimagesToolSparda Hyper". Specify the above png folder as the Input folder and specify the core name and file extension (image size is "auto"), and click the "Create ZFB Files" button to complete the zfb file generation.
(* Please refer to the screenshot above. For stock core arcade games, turn on the "ARCADE" checkbox on screenshot above.)
5. Copy the resulting zfb file to the target folder on the SD card. (FC/SFC/MD/GBA, etc. folder)
And run tool (frogtool or frogtool GUI or Qs_tool) to rebuild game listings.
At end, run "HyperScreen Enabler" (/Resources/Qs_tool/HyperScreen_Enabler_for_Wii_style_Hyper_List.bat).
*In case for the first time, copy "HyperScreen_Enabler_for_Wii_style_Hyper_List.bat" into the "/Resources/Qs_tool" folder.
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[Necessary tools]
・Skraper --> tool to get cover art and game logo (please see Skraper tutorial for how to use)
* Other tools are the same as in "Basic Introduction".
Prepare the cover image No.1 and No.2 png images and the game logo png images using Skraper or other tools.
(Each of the three folders should contain png image files with the same name as the game file name (excluding the file extension)).
-----
[Instruction]
I. If necessary, select all the image/logo files by pressing the respective buttons for cover images 1 and 2, and for logo images in the same way as above. (Open each folder, press Ctrl+A key and press OK.)
Can also check the status of each addition in the preview.
II. The rest of the steps are the same as those described in "Basic Introduction" 3~5.
-----
1. Open "Hyper Screen Generator" (hyper_cube_gen.html). ... Windows Edge browser is recommended, Chrome browser will probably work too.
2. Click the button next to "*Game files:".
... Find the folder containing the target game files and select all the game files in it, (Press Ctrl+A key) and click the OK button. The number of files will now be displayed on the screen. You will also see a preview of the actual game menu status on the left side of the screen.
3. Press the "Generate!" button, this completes the generation of the HyperScreen. Press OK on the completion message to download the ZIP file. ("merged_images.zip")
4. All that remains is to create a ZFB file using the HyperScreen pngs in the ZIP file.
... Once have extracted all the pngs in the ZIP file, run the "ZFBimagesToolSparda Hyper". Specify the above png folder as the Input folder and specify the core name and file extension (image size is "auto"), and click the "Create ZFB Files" button to complete the zfb file generation.
(* Please refer to the screenshot above. For stock core arcade games, turn on the "ARCADE" checkbox on screenshot above.)
5. Copy the resulting zfb file to the target folder on the SD card. (FC/SFC/MD/GBA, etc. folder)
And run tool (frogtool or frogtool GUI or Qs_tool) to rebuild game listings.
At end, run "HyperScreen Enabler" (/Resources/Qs_tool/HyperScreen_Enabler_for_Wii_style_Hyper_Cube.bat).
*In case for the first time, copy "HyperScreen_Enabler_for_Wii_style_Hyper_Cube.bat" into the "/Resources/Qs_tool" folder.
-----
[Necessary tools]
・Skraper --> tool to get cover art and game logo (please see Skraper tutorial for how to use)
・cube_panel_converter.py --> tool to transform game logo images to fit into a cube shape (batch generation of cube panel pngs)
* If would like to use Windows exe instead of py, can download it from the URL below.
https://github.com/Q-ta-s/SF2000-Custom-Themes/raw/main/%23plugins/Hyper%20Cube%20Game%20Menu/cube_panel_converter_v0.1.exe
* Other tools are the same as in "Basic Introduction".
Prepare the cover image No.1 and No.2 png images and the game logo png images for the cube panel using Skraper or other tools.
(Each of the three folders should contain png image files with the same name as the game file name (excluding the file extension)).
Also, if necessary, store info text files (*.txt) with the same name in the fourth folder as well. In the info text file, fill in the game maker name, release date, and game features using a text editor and save it.
-----
[Instruction]
I. First the steps are same 1~2 of the "Basic Introduction", but to add cube panel (game logos), use the cube_panel_converter.py tool (or cube_panel_converter_v0.1.exe) to specify the folder where the game logo png image is stored, and convert it to a cube panel (bulk transformed png images that fits into the cube).
(The "cubes" folder will be automatically created in the input folder.) Then, click the button to the right of "Cube panels:" on the browser screen, select all the png images in the above "cubes" folder (press Ctrl+A key), and press OK. This will also allow to see the cube panels added in the preview if the game files were already selected in step 2 of the "Basic Introduction".II. If necessary, select all the image/text files by pressing the respective buttons for cover images 1 and 2, and for the info text in the same way as above. (Open each folder, press Ctrl+A key and press OK.)
Can also check the status of each addition in the preview.
III. The rest of the steps are the same as those described in "Basic Introduction" 3~5.
-----| (Basical) | https://discord.com/channels/741895796315914271/1345670270819766313/1347588323790557285 |
| (Advanced) | https://discord.com/channels/741895796315914271/1345670270819766313/1347592021614788660 |
* Thanks to @osaka and @moto, were able to make all game menus. Thank you🐸
https://discord.com/channels/741895796315914271/1345705787514687538/1346651037460594740
https://discord.com/channels/741895796315914271/1346239799924883567/1346827785884139640
If have already purchased SF3000 and have any comments or information about the UI (such as differences in this UI theme), please feel free to contact @Q_ta and tell 👾
(Will try to make corrections as much as possible to make it as close to the real thing)


Different Regular version, by deliberately removing the four game shortcut icons, I think the look is closer to the SF3000 at first glance.

・Removed 4 shortcut icons.
(* About this, listening to some people opinions)
・User ROMS & Settings has been hidden.
(* added PC Engine category instead)
・Others, also made changes to other parts of the design, like the color scheme, the game list, the pause menu, and so on.
Although there are some points to keep in mind as mentioned above, this is an edition for those who still want to be particular.👾
* The above says "User ROMS & Settings has been hidden", but don't worry. In the Master Edition, can easily turn on/off the display of User Settings.
(Just run batch file. For details, please refer to the Readme.txt included with the custom theme.)
* If use the settings, favorites, search, and others frequently and find it troublesome to switch between user settings (if don't care about the UI details of the SF3000), please use the Regular version mode.🐸
* With @osaka's help, able to made this custom theme with close attention to detail.
Very grateful, Thank you.


https://www.reddit.com/r/DataFrog/comments/1h4kpqg/did_anyone_buy_an_sf2000_with_the_new_theme
This is an officially released theme from Datafrog, but there were some issues with the red meter display on the left side of the NES main menu being cut off, and also remaining cut off even when switching to a different category, so have fixed these🐸
Also fixed the issue where the battery meter display had slightly distorted on the SF2000.
It includes encapsulation overlays (png) for the four shortcut icons, which may be useful for those who want to customize their shortcuts.
* It also includes the official boot logo and a modified resource with the game title centered.